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Which is why we created PyForge.   It's designed to be truly **open**, in many different senses of the word. 
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Which is why we created PyForge.   It's designed to be truly **open**, in many different senses of the word. 
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It's open in bunch of ways:
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It's open in bunch of ways:
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* It's a combination of tools available under *Free* or *Open Source* licenses. 
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* It's a combination of tools available under *Free* or *Open Source* licenses. 
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* It's designed around a plugin architecture, and anybody willing to contribute a plugin can play.   
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* It's designed around a plugin architecture, and anybody willing to contribute a tool can play.
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* It's being hosted publicly, and is build through contributions of individuals and companies who want to promote Open Source development.   
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* It's being hosted publicly, and is build through contributions of individuals and companies who want to promote Open Source development.   
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* It's designed to provide a structure around which welcoming (open) communities can grow. 
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* It's designed to provide a structure around which welcoming (open) communities can grow. 
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* It's core plugins are designed around inclusive development processes.
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* It's core tools are designed around inclusive development processes.
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We looked at existing forges, but to achieve all those goals, we decided we needed to build something new.
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We looked at existing forges, but to achieve all those goals, we decided we needed to build something new.
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PyForge is designed to support an **ecosystem**
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PyForge is designed to support an **ecosystem**
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