Switch to unified view

a/GUI/playctlwidget/playctlwidget.h b/GUI/playctlwidget/playctlwidget.h
...
...
34
    // caused player state changes
34
    // caused player state changes
35
    virtual void onStopped();
35
    virtual void onStopped();
36
    virtual void onPaused();
36
    virtual void onPaused();
37
    virtual void onPlaying();
37
    virtual void onPlaying();
38
38
39
private slots:
39
    // These are connected to the buttons and trigger signals, but can also be
40
    // used, e.g. for keyboard shortcuts
40
    virtual void onPlayClicked();
41
    virtual void onPlayClicked();
41
    virtual void onStopClicked();
42
    virtual void onStopClicked();
42
    virtual void onBackwardClicked();
43
    virtual void onBackwardClicked();
43
    virtual void onForwardClicked();
44
    virtual void onForwardClicked();
44
45