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a/dirbrowser/dirbrowser.cpp b/dirbrowser/dirbrowser.cpp
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            this, SLOT(onEnterRandPlay(RandPlayer::PlayMode,
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            this, SLOT(onEnterRandPlay(RandPlayer::PlayMode,
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                              const std::vector<UPnPClient::UPnPDirObject>&)));
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                              const std::vector<UPnPClient::UPnPDirObject>&)));
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    disconnect(cdb, SIGNAL(sig_rand_stop()), 0, 0);
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    disconnect(cdb, SIGNAL(sig_rand_stop()), 0, 0);
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    connect(cdb, SIGNAL(sig_rand_stop()), this, SLOT(onRandStop()));
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    connect(cdb, SIGNAL(sig_rand_stop()), this, SLOT(onRandStop()));
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    disconnect(cdb, SIGNAL(sig_sort_order()), 0, 0);
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    connect(cdb, SIGNAL(sig_sort_order()), this, SIGNAL(sig_sort_order()));
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}
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}
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void DirBrowser::onEnterRandPlay(RandPlayer::PlayMode mode, const
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void DirBrowser::onEnterRandPlay(RandPlayer::PlayMode mode, const
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                                 std::vector<UPnPClient::UPnPDirObject>& ents)
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                                 std::vector<UPnPClient::UPnPDirObject>& ents)
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{
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{