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a/GUI/player/GUI_PlayerConnections.cpp b/GUI/player/GUI_PlayerConnections.cpp
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    // about
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    // about
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    connect(ui->action_about, SIGNAL(triggered(bool)), this, SLOT(about(bool)));
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    connect(ui->action_about, SIGNAL(triggered(bool)), this, SLOT(about(bool)));
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    connect(ui->action_help, SIGNAL(triggered(bool)), this, SLOT(help(bool)));
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    connect(ui->action_help, SIGNAL(triggered(bool)), this, SLOT(help(bool)));
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    connect(m_trayIcon, SIGNAL(onVolumeChangedByWheel(int)), 
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    connect(m_trayIcon, SIGNAL(sig_volume_changed_by_wheel(int)), 
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            this, SLOT(volumeChangedByTick(int)));
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            this, SLOT(volumeChangedByTick(int)));
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    connect(ui->volumeSlider, SIGNAL(valueChanged(int)), this,
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    connect(ui->volumeSlider, SIGNAL(valueChanged(int)), this,
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            SLOT(volumeChanged(int)));
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            SLOT(volumeChanged(int)));
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    connect(ui->songProgress, SIGNAL(valueChanged(int)), this,
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    connect(ui->songProgress, SIGNAL(valueChanged(int)), this,