|
a/GUI/playctlwidget/playctlwidgetif.h |
|
b/GUI/playctlwidget/playctlwidgetif.h |
|
... |
|
... |
28 |
}
|
28 |
}
|
29 |
virtual ~PlayCtlWidgetIF() {}
|
29 |
virtual ~PlayCtlWidgetIF() {}
|
30 |
|
30 |
|
31 |
public slots:
|
31 |
public slots:
|
32 |
// These are used to set the ui state in sync with externally
|
32 |
// These are used to set the ui state in sync with externally
|
33 |
// caused player state changes
|
33 |
// caused player state changes. No signals are emitted.
|
34 |
virtual void onStopped() = 0;
|
34 |
virtual void onStopped() = 0;
|
35 |
virtual void onPaused() = 0;
|
35 |
virtual void onPaused() = 0;
|
36 |
virtual void onPlaying() = 0;
|
36 |
virtual void onPlaying() = 0;
|
37 |
|
37 |
|
|
|
38 |
// These are connected to the buttons and trigger signals, but can also be
|
|
|
39 |
// used, e.g. for keyboard shortcuts
|
|
|
40 |
virtual void onPlayClicked() = 0;
|
|
|
41 |
virtual void onStopClicked() = 0;
|
|
|
42 |
virtual void onBackwardClicked() = 0;
|
|
|
43 |
virtual void onForwardClicked() = 0;
|
|
|
44 |
|
38 |
signals:
|
45 |
signals:
|
39 |
void playrequested();
|
46 |
void playrequested();
|
40 |
void pauserequested();
|
47 |
void pauserequested();
|
41 |
void stoprequested();
|
48 |
void stoprequested();
|
42 |
void backwardrequested();
|
49 |
void backwardrequested();
|