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a/GUI/player/GUI_PlayerConnections.cpp |
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b/GUI/player/GUI_PlayerConnections.cpp |
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... |
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... |
34 |
SLOT(muteButtonPressed()));
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34 |
SLOT(muteButtonPressed()));
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35 |
connect(ui->albumCover, SIGNAL(clicked()), this, SLOT(coverClicked()));
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35 |
connect(ui->albumCover, SIGNAL(clicked()), this, SLOT(coverClicked()));
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36 |
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36 |
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37 |
// file
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37 |
// file
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38 |
connect(ui->actionChange_Media_Renderer, SIGNAL(triggered(bool)),
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38 |
connect(ui->actionChange_Media_Renderer, SIGNAL(triggered(bool)),
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39 |
this, SLOT(onChangeMediaRenderer()));
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39 |
this, SIGNAL(sig_choose_renderer()));
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40 |
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40 |
connect(ui->actionSave_Playlist, SIGNAL(triggered(bool)),
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41 |
this, SIGNAL(sig_save_playlist()));
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42 |
connect(ui->actionLoad_Playlist, SIGNAL(triggered(bool)),
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43 |
this, SIGNAL(sig_load_playlist()));
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41 |
connect(ui->action_Close, SIGNAL(triggered(bool)), this,
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44 |
connect(ui->action_Close, SIGNAL(triggered(bool)), this,
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42 |
SLOT(really_close(bool)));
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45 |
SLOT(really_close(bool)));
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43 |
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44 |
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46 |
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45 |
// view
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47 |
// view
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46 |
connect(ui->action_viewLibrary, SIGNAL(toggled(bool)), this,
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48 |
connect(ui->action_viewLibrary, SIGNAL(toggled(bool)), this,
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47 |
SLOT(showLibrary(bool)));
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49 |
SLOT(showLibrary(bool)));
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48 |
connect(ui->action_viewSearchPanel, SIGNAL(toggled(bool)), this,
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50 |
connect(ui->action_viewSearchPanel, SIGNAL(toggled(bool)), this,
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