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a/GUI/player/GUI_PlayerConnections.cpp b/GUI/player/GUI_PlayerConnections.cpp
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            SLOT(muteButtonPressed()));
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            SLOT(muteButtonPressed()));
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    connect(ui->albumCover, SIGNAL(clicked()), this, SLOT(coverClicked()));
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    connect(ui->albumCover, SIGNAL(clicked()), this, SLOT(coverClicked()));
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    // file
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    // file
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    connect(ui->actionChange_Media_Renderer, SIGNAL(triggered(bool)),
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    connect(ui->actionChange_Media_Renderer, SIGNAL(triggered(bool)),
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            this, SLOT(onChangeMediaRenderer()));
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            this, SIGNAL(sig_choose_renderer()));
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    connect(ui->actionSave_Playlist, SIGNAL(triggered(bool)),
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            this, SIGNAL(sig_save_playlist()));
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    connect(ui->actionLoad_Playlist, SIGNAL(triggered(bool)),
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            this, SIGNAL(sig_load_playlist()));
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    connect(ui->action_Close, SIGNAL(triggered(bool)), this,
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    connect(ui->action_Close, SIGNAL(triggered(bool)), this,
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            SLOT(really_close(bool)));
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            SLOT(really_close(bool)));
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    // view
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    // view
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    connect(ui->action_viewLibrary, SIGNAL(toggled(bool)), this,
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    connect(ui->action_viewLibrary, SIGNAL(toggled(bool)), this,
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            SLOT(showLibrary(bool)));
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            SLOT(showLibrary(bool)));
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    connect(ui->action_viewSearchPanel, SIGNAL(toggled(bool)), this,
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    connect(ui->action_viewSearchPanel, SIGNAL(toggled(bool)), this,