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a/GUI/mainw/mw_connections.cpp b/GUI/mainw/mw_connections.cpp
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    connect(ui->player_w->progress(), SIGNAL(seekRequested(int)),
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    connect(ui->player_w->progress(), SIGNAL(seekRequested(int)),
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            this, SIGNAL(sig_seek(int)));
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            this, SIGNAL(sig_seek(int)));
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    // file
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    // file
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    connect(ui->actionChange_Media_Renderer, SIGNAL(triggered(bool)),
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    connect(ui->actionSelect_Media_Renderer, SIGNAL(triggered(bool)),
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            this, SIGNAL(sig_choose_renderer()));
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            this, SIGNAL(sig_choose_renderer()));
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    connect(ui->actionSelect_OH_Source, SIGNAL(triggered(bool)),
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            this, SIGNAL(sig_choose_source()));
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    connect(ui->actionSave_Playlist, SIGNAL(triggered(bool)),
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    connect(ui->actionSave_Playlist, SIGNAL(triggered(bool)),
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            this, SIGNAL(sig_save_playlist()));
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            this, SIGNAL(sig_save_playlist()));
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    connect(ui->actionLoad_Playlist, SIGNAL(triggered(bool)),
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    connect(ui->actionLoad_Playlist, SIGNAL(triggered(bool)),
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            this, SIGNAL(sig_load_playlist()));
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            this, SIGNAL(sig_load_playlist()));
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    connect(ui->action_Close, SIGNAL(triggered(bool)), this,
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    connect(ui->action_Close, SIGNAL(triggered(bool)), this,