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a/GUI/player/GUI_PlayerConnections.cpp b/GUI/player/GUI_PlayerConnections.cpp
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            SLOT(backwardClicked(bool)));
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            SLOT(backwardClicked(bool)));
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    connect(ui->btn_stop, SIGNAL(clicked()), this,
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    connect(ui->btn_stop, SIGNAL(clicked()), this,
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            SLOT(stopClicked()));
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            SLOT(stopClicked()));
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    connect(ui->btn_mute, SIGNAL(released()), this,
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    connect(ui->btn_mute, SIGNAL(released()), this,
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            SLOT(muteButtonPressed()));
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            SLOT(muteButtonPressed()));
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    connect(ui->albumCover, SIGNAL(clicked()), this, SLOT(coverClicked()));
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    // file
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    // file
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    connect(ui->actionChange_Media_Renderer, SIGNAL(triggered(bool)),
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    connect(ui->actionChange_Media_Renderer, SIGNAL(triggered(bool)),
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            this, SIGNAL(sig_choose_renderer()));
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            this, SIGNAL(sig_choose_renderer()));
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    connect(ui->actionSave_Playlist, SIGNAL(triggered(bool)),
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    connect(ui->actionSave_Playlist, SIGNAL(triggered(bool)),
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    connect(ui->action_smallPlaylistItems, SIGNAL(toggled(bool)), this,
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    connect(ui->action_smallPlaylistItems, SIGNAL(toggled(bool)), this,
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            SLOT(small_playlist_items_toggled(bool)));
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            SLOT(small_playlist_items_toggled(bool)));
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    connect(ui->action_Fullscreen, SIGNAL(toggled(bool)), this,
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    connect(ui->action_Fullscreen, SIGNAL(toggled(bool)), this,
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            SLOT(show_fullscreen_toggled(bool)));
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            SLOT(show_fullscreen_toggled(bool)));
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    connect(ui->action_Preferences, SIGNAL(triggered(bool)), this,
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            SIGNAL(sig_preferences()));
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    // preferencesF
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    connect(ui->action_min2tray, SIGNAL(toggled(bool)), this,
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            SLOT(min2tray_toggled(bool)));
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    connect(ui->action_sortprefs, SIGNAL(triggered(bool)), this,
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            SIGNAL(sig_sortprefs()));
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    // about
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    // about
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    connect(ui->action_about, SIGNAL(triggered(bool)), this, SLOT(about(bool)));
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    connect(ui->action_about, SIGNAL(triggered(bool)), this, SLOT(about(bool)));
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    connect(ui->action_help, SIGNAL(triggered(bool)), this, SLOT(help(bool)));
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    connect(ui->action_help, SIGNAL(triggered(bool)), this, SLOT(help(bool)));
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    connect(m_trayIcon, SIGNAL(sig_volume_changed_by_wheel(int)), 
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    connect(m_trayIcon, SIGNAL(sig_volume_changed_by_wheel(int)), 
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            this, SLOT(volumeChangedByTick(int)));
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            this, SLOT(volumeChangedByTick(int)));
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    connect(ui->volumeSlider, SIGNAL(valueChanged(int)), this,
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    connect(ui->volumeSlider, SIGNAL(valueChanged(int)), this,
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            SLOT(volumeChanged(int)));
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    connect(ui->volumeSlider, SIGNAL(sliderMoved(int)), this,
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            SLOT(volumeChanged(int)));
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            SLOT(volumeChanged(int)));
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    connect(ui->songProgress, SIGNAL(valueChanged(int)), this,
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    connect(ui->songProgress, SIGNAL(valueChanged(int)), this,
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            SLOT(setProgressJump(int)));
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            SLOT(setProgressJump(int)));
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    QList<QKeySequence> lst;
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    QList<QKeySequence> lst;