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a/GUI/playctlwidget/playctlwidget.cpp b/GUI/playctlwidget/playctlwidget.cpp
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    setupUi(this);
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    setupUi(this);
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    connect(btn_play, SIGNAL(clicked()), this, SLOT(onPlayClicked()));
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    connect(btn_play, SIGNAL(clicked()), this, SLOT(onPlayClicked()));
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    connect(btn_stop, SIGNAL(clicked()), this, SLOT(onStopClicked()));
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    connect(btn_stop, SIGNAL(clicked()), this, SLOT(onStopClicked()));
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    connect(btn_fw, SIGNAL(clicked()), this, SLOT(onForwardClicked()));
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    connect(btn_fw, SIGNAL(clicked()), this, SLOT(onForwardClicked()));
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    connect(btn_bw, SIGNAL(clicked()), this, SLOT(onBackwardClicked()));
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    connect(btn_bw, SIGNAL(clicked()), this, SLOT(onBackwardClicked()));
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}
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QWidget *PlayCtlWidget::stopWidget()
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{
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    return btn_stop;
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}
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}
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void PlayCtlWidget::onStopped()
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void PlayCtlWidget::onStopped()
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{
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{
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    btn_play->setIcon(QIcon(Helper::getIconPath() + "play.png"));
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    btn_play->setIcon(QIcon(Helper::getIconPath() + "play.png"));