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a/mpd2src/audioreader.h b/mpd2src/audioreader.h
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#ifndef _AUDIOREADER_H_INCLUDED_
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#ifndef _AUDIOREADER_H_INCLUDED_
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#define _AUDIOREADER_H_INCLUDED_
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#define _AUDIOREADER_H_INCLUDED_
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#include <string>
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#include <string>
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// This just somewhat encapsulates the code in the original
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// Base class for things which read audio
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// WavSender.cpp The file is still read and converted in memory at
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// once, and held in a memory array
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class AudioReader {
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class AudioReader {
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public:
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public:
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    AudioReader() {
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    AudioReader() {
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        m_numChannels = m_sampleRate = 0;
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        m_numChannels = m_sampleRate = 0;
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    }
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    }