...
...
{
{
if (ok && m_dev)
if (ok && m_dev)
m_dev->loopWakeup();
m_dev->loopWakeup();
}
}
void OHReceiver::setActive(bool onoff)
{
m_active = onoff;
if (!m_active)
iStop();
}
bool OHReceiver::iPlay()
bool OHReceiver::iPlay()
{
{
bool ok = false;
bool ok = false;
if (!m_dev->m_ohpl) {
if (!m_dev->m_ohpl) {