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fstreewalk.h    66 lines (58 with data), 1.9 kB

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#ifndef _FSTREEWALK_H_INCLUDED_
#define _FSTREEWALK_H_INCLUDED_
/* @(#$Id: fstreewalk.h,v 1.4 2006-01-17 09:31:10 dockes Exp $ (C) 2004 J.F.Dockes */
#include <string>
#include <list>
#ifndef NO_NAMESPACES
using std::string;
using std::list;
#endif
class FsTreeWalkerCB;
/**
* Class implementing a unix directory recursive walk.
*
* A user-defined function object is called for every file or
* directory. Patterns to be ignored can be set before starting the
* walk. Options control whether we follow symlinks and whether we recurse
* on subdirectories.
*/
class FsTreeWalker {
public:
enum CbFlag {FtwRegular, FtwDirEnter, FtwDirReturn};
enum Status {FtwOk=0, FtwError=1, FtwStop=2,
FtwStatAll = FtwError|FtwStop};
enum Options {FtwOptNone = 0, FtwNoRecurse = 1, FtwFollow = 2};
FsTreeWalker(Options opts = FtwOptNone);
~FsTreeWalker();
/**
* Begin file system walk.
* @param dir is not checked against the ignored patterns (this is
* a feature and must not change.
* @param cb the function object that will be called back for every
* file-system object (called both at entry and exit for directories).
*/
Status walk(const string &dir, FsTreeWalkerCB& cb);
/** Get explanation for error */
string getReason();
int getErrCnt();
/**
* Add a pattern to the list of things (file or dir) to be ignored
* (ie: #* , *~)
*/
bool addSkippedName(const string &pattern);
/** Set the ignored patterns list */
bool setSkippedNames(const list<string> &patlist);
/** Clear the ignored patterns list */
void clearSkippedNames();
private:
class Internal;
Internal *data;
};
class FsTreeWalkerCB {
public:
virtual ~FsTreeWalkerCB() {}
virtual FsTreeWalker::Status
processone(const string &, const struct stat *, FsTreeWalker::CbFlag)
= 0;
};
#endif /* _FSTREEWALK_H_INCLUDED_ */