--- a/GUI/mainw/mw_controls.cpp
+++ b/GUI/mainw/mw_controls.cpp
@@ -24,7 +24,7 @@
#include "trayicon.h"
/** Slots connected to player or trayicon signals **/
-void GUI_Player::playClicked()
+void GUI_Player::onPlayActivated()
{
// We don't know which control caused this, so make sure all ui are setup
m_trayIcon->setPlaying(true);
@@ -33,7 +33,7 @@
emit play();
}
-void GUI_Player::pauseClicked()
+void GUI_Player::onPauseActivated()
{
// We don't know which control caused this, so make sure all ui are setup
m_trayIcon->setPlaying(false);
@@ -42,7 +42,7 @@
emit pause();
}
-void GUI_Player::stopClicked()
+void GUI_Player::onStopActivated()
{
m_trayIcon->setPlaying(false);
m_trayIcon->stop();
@@ -53,7 +53,7 @@
emit stop();
}
-void GUI_Player::onMuteChanged(bool mute)
+void GUI_Player::onMuteActivated(bool mute)
{
m_trayIcon->setMute(mute);
ui->player_w->volume()->setMuteUi(mute);
@@ -77,11 +77,11 @@
"logo.png"));
}
-void GUI_Player::backwardClicked()
+void GUI_Player::onBackwardActivated()
{
// ui->albumCover->setFocus();
int cur_pos_sec =
- (m_completeLength_ms * ui->player_w->progress()->currentValuePc())
+ (m_metadata.length_ms * ui->player_w->progress()->currentValuePc())
/ 100000;
if (cur_pos_sec > 3) {
emit sig_seek(0);
@@ -90,7 +90,7 @@
}
}
-void GUI_Player::forwardClicked()
+void GUI_Player::onForwardActivated()
{
//ui->albumCover->setFocus();
emit forward();
@@ -101,16 +101,15 @@
void GUI_Player::total_time_changed(qint64 total_time)
{
- m_completeLength_ms = total_time;
ui->player_w->progress()->setTotalTime(total_time/1000);
}
-void GUI_Player::jump_forward()
+void GUI_Player::onJumpForwardActivated()
{
ui->player_w->progress()->step(1);
}
-void GUI_Player::jump_backward()
+void GUI_Player::onJumpBackwardActivated()
{
ui->player_w->progress()->step(-1);
}
@@ -146,19 +145,19 @@
ui->player_w->volume()->setMuteUi(ismute);
}
-void GUI_Player::volumeChangedByTick(int val)
+void GUI_Player::onVolumeStepActivated(int val)
{
int vol_step = m_trayIcon->get_vol_step();
ui->player_w->volume()->step(vol_step * val);
}
-void GUI_Player::volumeHigher()
+void GUI_Player::onVolumeHigherActivated()
{
//qDebug() << "GUI_PLayer::volumeHigher";
ui->player_w->volume()->volumeHigher();
}
-void GUI_Player::volumeLower()
+void GUI_Player::onVolumeLowerActivated()
{
//qDebug() << "GUI_PLayer::volumeLower";
ui->player_w->volume()->volumeLower();