/* Copyright (C) 2015 J.F.Dockes
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the
* Free Software Foundation, Inc.,
* 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
*/
#ifndef _PLAYCTLWIDGET_H_INCLUDED_
#define _PLAYCTLWIDGET_H_INCLUDED_
#include "playctlwidgetif.h"
#include "ui_playctlwidget.h"
class MetaData;
class PlayCtlWidget : public PlayCtlWidgetIF, public Ui::PlayCtlWidget {
Q_OBJECT;
public:
PlayCtlWidget(QWidget *parent = 0);
virtual ~PlayCtlWidget() {}
public slots:
// These are used to set the ui state in sync with externally
// caused player state changes
virtual void onStopped();
virtual void onPaused();
virtual void onPlaying();
// These are connected to the buttons and trigger signals, but can also be
// used, e.g. for keyboard shortcuts
virtual void onPlayClicked();
virtual void onStopClicked();
virtual void onBackwardClicked();
virtual void onForwardClicked();
private:
bool m_playing;
};
#endif /* _PLAYCTLWIDGET_H_INCLUDED_ */