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ContextMenu.cpp    134 lines (97 with data), 3.8 kB

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/* ContextMenu.cpp */
/* Copyright (C) 2013 Lucio Carreras
*
* This file is part of sayonara player
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "GUI/ContextMenu.h"
#include "HelperStructs/Helper.h"
#include <QAction>
#include <QList>
#include <QDebug>
ContextMenu::ContextMenu(QWidget* parent) :
QMenu(parent)
{
_info_action = new QAction(QIcon(Helper::getIconPath() + "info_small.png"), tr("Info"), this);
_edit_action = new QAction(QIcon(Helper::getIconPath() + "edit.png"), tr("Edit"), this);
_remove_action = new QAction(QIcon(Helper::getIconPath() + "delete.png"), tr("Remove"), this);
_delete_action = new QAction(QIcon(Helper::getIconPath() + "delete.png"), tr("Delete"), this);
_play_next_action = new QAction(QIcon(Helper::getIconPath() + "fwd_orange.png"), tr("Play next"), this);
_append_action = new QAction(QIcon(Helper::getIconPath() + "append.png"), tr("Append"), this);
Helper::set_deja_vu_font(this);
}
ContextMenu::~ContextMenu(){
clear_actions();
delete _info_action;
delete _edit_action;
delete _remove_action;
delete _delete_action;
delete _play_next_action;
}
void ContextMenu::clear_actions(){
QList<QAction*> actions = this->actions();
if(actions.size() > 0){
foreach(QAction* a, actions)
this->removeAction(a);
}
disconnect(_info_action, SIGNAL(triggered()), this, SLOT(info_clicked()));
disconnect(_edit_action, SIGNAL(triggered()), this, SLOT(edit_clicked()));
disconnect(_remove_action, SIGNAL(triggered()), this, SLOT(remove_clicked()));
disconnect(_delete_action, SIGNAL(triggered()), this, SLOT(delete_clicked()));
disconnect(_play_next_action, SIGNAL(triggered()), this, SLOT(play_next_clicked()));
}
void ContextMenu::setup_entries(int entries){
clear_actions();
if(entries & ENTRY_INFO){
this->addAction(_info_action);
connect(_info_action, SIGNAL(triggered()), this, SLOT(info_clicked()));
}
if(entries & ENTRY_EDIT){
this->addAction(_edit_action);
connect(_edit_action, SIGNAL(triggered()), this, SLOT(edit_clicked()));
}
if(entries & ENTRY_REMOVE){
this->addAction(_remove_action);
connect(_remove_action, SIGNAL(triggered()), this, SLOT(remove_clicked()));
}
if(entries & ENTRY_DELETE){
this->addAction(_delete_action);
connect(_delete_action, SIGNAL(triggered()), this, SLOT(delete_clicked()));
}
if(entries & ENTRY_PLAY_NEXT){
this->addAction(_play_next_action);
connect(_play_next_action, SIGNAL(triggered()), this, SLOT(play_next_clicked()));
}
if(entries & ENTRY_APPEND){
this->addAction(_append_action);
connect(_append_action, SIGNAL(triggered()), this, SLOT(append_clicked()));
}
}
void ContextMenu::info_clicked(){
emit sig_info_clicked();
}
void ContextMenu::edit_clicked(){
emit sig_edit_clicked();
}
void ContextMenu::remove_clicked(){
emit sig_remove_clicked();
}
void ContextMenu::delete_clicked(){
emit sig_delete_clicked();
}
void ContextMenu::play_next_clicked(){
emit sig_play_next_clicked();
}
void ContextMenu::append_clicked(){
emit sig_append_clicked();
}