<!DOCTYPE html>
<meta charset="utf-8">
<canvas width="200" height="30"></canvas>
<script>
var canvas = document.querySelector("canvas"),
context = canvas.getContext("2d");
var image = new Image;
image.src = "epsilon/svg/ossmeter (1).svg";
console.log(image);
console.log(image.width);
console.log(image.clientWidth);
image.onload = function() {
context.drawImage(image, 0, 0);
var a = document.createElement("a");
a.download = "ossmeter.png";
a.href = canvas.toDataURL("image/png");
a.click();
};
</script>